Zeiss Distagon T* 18mm f/2.8 Prototype
3D model for a Zeiss Distagon T* 18mm f/2.8 Prototype lens w/ a cross section of the interior glass elements as an Optical Diagram.
3D model for a Zeiss Distagon T* 18mm f/2.8 Prototype lens w/ a cross section of the interior glass elements as an Optical Diagram.
3d zeiss distagon prototype prototype
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3D model for a Zeiss Distagon T* 18mm f/2.8 Prototype lens w/ a cross section of the interior glass elements as an Optical Diagram.
3d zeiss distagon prototype prototype
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3D model for a Zeiss Distagon T* 25mm f/1.4 Prototype lens w/ the interior glass elements as an Optical Diagram
3d zeiss distagon prototype prototype
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Quad vertex mesh models and 3D volumetric clouds. Tower Model is 'skinned' in cubes placed by a parametricly controlled physics engine. Modeled and rendered in Carrara.
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Quad vertex mesh models and terrain. Modeled and rendered in Carrara. Camouflage texture on Traxx is proceduraly generated.
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Quad vertex mesh models and terrain. Modeled and rendered in Carrara. Post in PhotoShop for 'vapor trails'.
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Final rendering, complete with micro-displacement mapping and fully textured.
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Smoothed version of quad mesh model, and test rendered in Carrara using an HDRI lighting setup with AO (ambient occlusion).
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Completion of a set of basic non-smoothed meshes in the modeling stage, using only quad faces. Rendered in Carrara with a simple wireframe texture shader to highlight the actual mesh edges.
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Original vertex mesh model, buildings, props and terrain - created and rendered in Carrara using a custom 'Mars' HDRI light probe.
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Original vertex mesh model - created and rendered in Carrara.
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A screenshot of a 3D female figure in Modo 601. This is a 3D high polygon 'Quad' model undergoing setup for bones, figure morphs, and realistic texturing.
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